Go beyond browsing and viewing to a full-featured media preparation and logging tool.
Feature | Catalyst Browse | Catalyst Prepare |
---|---|---|
Format | ||
XDCAM formats | ✓ | ✓ |
XAVC Intra | ✓ | ✓ |
XAVC Long GOP | ✓ | ✓ |
XAVC Long 422 3840x2160 200 Mbps export | ✓ | |
XAVC S Intra and Long 422 10-bit export (MP4) | ✓ | |
XAVC Intra 422 10-bit export (MXF) | ✓ | ✓ |
XAVC S | ✓ | ✓ |
X-OCN | ✓ | ✓ |
Sony RAW | ✓ | ✓ |
SStP | ✓ | ✓ |
XAVC HS (read only) | ✓ | ✓ |
DPX export | ✓ | ✓ |
DPX read | ✓ | |
OpenEXR export | ✓ | ✓ |
OpenEXR read | ✓ | |
DNxHD | ✓ | |
ProRes (read only on Windows; read/export on macOS) | ✓ | ✓ |
H.264 | ✓ | ✓ |
WAV (export only) | ✓ | |
MP3 (export only) | ✓ | |
Organize | ||
View/edit clip lists | ✓ | ✓ |
Storyboard creation | ✓ | |
Subclip creation | ✓ | |
Organize clips using libraries | ✓ | |
Media bins | ✓ | |
Create clip catalogs | ✓ (3 clips max) | ✓ |
Copy clips with checksum verification | ✓ | |
Copy between mark in/out | ✓ (MXF/EX) | ✓ (Any file)* |
Batch renaming with prefix, numbering, and suffix | ✓ | |
Manage audio channels in multichannel audio files | ✓ | |
Drag and drop to copy between folders (and bins in Prepare) | ✓ | |
Export | ||
Batch transcode | ✓ (if same source settings) | ✓ |
Transcode between in and out points | ✓ | ✓ |
Export with color settings | ✓ | ✓ |
Load, save, and delete transcoding presets | ✓ | |
Convert SD and HD sources to modern progressive HD and UHD assets | ✓ | |
Burn in clip names, timecode, and watermarks | ✓ | |
Export storyboard as EDL (Catalyst Edit, Vegas, Final Cut, Premiere) | ✓ | |
Map audio channels during export | ✓ | |
Transcode using proxy as source clip | ✓ | |
Override start timecode during copy/export | ✓ | |
Crop aspect ratio during export | ✓ | ✓ |
Transcode DPX to other formats | ✓ | ✓ |
Transcode OpenEXR to other formats | ✓ | ✓ |
Convert segmented body partitions for XDCAM | ✓ | ✓ |
Full-volume backup with checksum verification | ✓ | |
Upload original clips to Ci | ✓ | ✓ |
Upload clips to Ci in a transcoded format | ✓ | ✓ |
Upload clips to Ci with color settings | ✓ | ✓ |
Upload clips to Ci with burned-in timecode and/or clip name | ✓ | |
Upload clips to YouTube | ✓ | |
Color Grading | ||
Global color adjustments | ✓ | |
Per-clip color adjustments | ✓ | |
Batch apply color presets and looks to a selection of clips | ✓ | |
Sony device color space controls (S-Log & S-Gamut) | ✓ | ✓ |
Support for reading and rendering HDR color spaces (S-Log3, HLG, and PQ) | ✓ | ✓ |
Read SR Live settings from clip metadata and use clip settings or manual adjustments to convert between standard- and high-dynamic range content. | ✓ | |
SDR gain: convert between standard- and high-dynamic-range content | ✓ | ✓ |
Automatically apply LUT and EI metadata for HDR to SDR conversion | ✓ | ✓ |
SDR knee curve: preserve midrange colors and highlights when exporting HDR content to an SDR format or displaying on an SDR display | ✓ | |
SDR knee saturation: compensate for decreased saturation around the knee curve when exporting HDR content to an SDR format or displaying on an SDR display | ✓ | |
SDR black level: adjust black levels when the working color space is set to Rec.2020/S-Log3 (HDR) | ✓ | |
Apply ASC-CDL to a selection of clips | ✓ | |
High-quality Sony RAW development | ✓ | ✓ |
Three-wheel color grading | ✓ | ✓ |
Curves grading | ✓ | ✓ |
Import ASC-CDL (.cdl) color correction settings | ✓ | ✓ |
Export color correction settings as ASC-CDL (.cdl) or 3D LUT (.3dl or .cube) | ✓ | ✓ |
Tangent device support (Tk/Mf/Kb/Wave) | ✓ | ✓ |
Other | ||
Stabilize clips using metadata | ✓ | ✓ |
Batch encoding in the Stabilize Clip workspace | ✓ | |
Compensate for lens breathing using metadata | ✓ | ✓ |
Manually adjust lens breathing | ✓ | |
Support clip rotation metadata | ✓ | ✓ |
External monitor via Blackmagic Design | ✓ (1 device) | ✓ (2 devices) |
Stitch multiple clips to create a single continuous clip | ✓ | |
Anamorphic desqueeze | ✓ | ✓ |
Flash band correction | ✓ | ✓ |
Export custom metadata as a sidecar file | ✓ | |
Add, delete, or edit essence marks in MXF clips | ✓ | ✓ |
Read mark in/out points from MXF metadata | ✓ | ✓ |
Create non-realtime (NRT) metadata for discontinuous timecode and essence marks when creating new NRT metadata during MXF copy | ✓ | ✓ |
Synchronize mark points between source clip and library | ✓ | |
Read and export clips on FTP devices | ✓ | ✓ |
Fast device-to-device copy between Sony devices via FTP | ✓ | ✓ |
Copy clips between Sony and non-Sony FTP devices. | ✓ | |
Copy growing MXF files via FTP/FTPS from Sony decks | ✓ | |
Close growing MXF files generated by Sony decks | ✓ | |
Write, rename, and delete clips to SxS media and USB storage via FTP on the PZW-4000 | ✓ | ✓ |
Format USB drives for the Sony PZW-4000 deck | ✓ | |
Create the XDROOT folder on USB drives or SxS media | ✓ | |
Interoperability with Catalyst Edit | ✓ | |
Drag and drop to Catalyst Edit timeline | ✓ | |
GPS metadata | ✓ | ✓ |
GPS metadata map display | ✓ | |
Display OK/NG/KEEP metadata flag; sort and filter by flag | ✓ | ✓ |
*Partial copy in Prepare requires transcode for some formats |
Catalyst Browse system requirements
- An 8-core processor is recommended for 4K media
- An Ivy Bridge Core i7 with Quick Sync Video or Xeon E5 processor is recommended for XAVC S media
- A Kaby Lake Core i7 processor with Quick Sync Video is recommended for 4:2:0 XAVC HS media and required for 8k media
- An Ice Lake Core i7 processor with Quick Sync Video is recommended for 4:2:2 XAVC HS media and required for 8k media
The XAVC Long 422 3840x2160 200 Mbps (Sony) transcoding presets require 16 GB or more RAM. If you're using a dedicated GPU, the presets also require 4 GB or more GPU memory.
- OpenGL 2.1 is recommended for optimum performance
- OpenGL 4.1 is required for video stabilization/lens breathing compensation
- 2 GB GPU memory is recommended for 4K preview, HD rendering, or HD video stabilization/lens breathing compensation
- 6 GB of GPU memory is recommended for decoding XAVC S or XAVC HS media, and we recommend using the latest GPU driver version from NVIDIA, AMD/ATI, or Intel. macOS provides software decoding of XAVC S or XAVC HS media.
- 6 GB GPU memory is recommended for 4K rendering
- 8 GB GPU memory is recommended for 8K rendering or 4K video stabilization/lens breathing compensation
- 10 GB GPU memory is recommended for 8K video stabilization/lens breathing compensation